Thread: My pet project
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Old 12-May-2008, 09:30 PM
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Fazor Fazor is online now
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Default My pet project

I thought I'd share my pet project--something that started as a "I'm bored at work, lets play with this" and turned into a "Hey, lets spend way too much time doing this."

Anyway, quick background. In the early 90's, as a 10-12 year old, I use to play with Quick Basic, learning the Basic programming language mostly by trial and error and reading the help file. I progressed from text-based adventure games to crude video games with hard-coded graphics. Moved on to Visual basic around version 2 and played with it, making crude apps and animations...and I'm sure a few rudamentary games.

Anyway, flash forward to the year 2008. I have Visual Basic (Well, Visual Studio) at work, and the other day I thought I'd fire it up and see what I could still do. I never learned how to do graphics, but I knew the key to sprites was the BitBlt API, so I thought I'd do some research and see what I could find out.

Here's my result: a simple game, with level editor, called Pokman...which, erm, in no way resembles a classic game with a similar name :whistles:. Here's the link to the "beta" version.... it *shouldn't* cause any major PC problems...that I know of .

You *might* have to have the VB6 runtime files...I know you use to need them to run apps made in VB, but I don't know now. That's one thing I can't test...as both my machines (Home and work) have them.

There's an included txt file listing the known bugs and what-not. The game itself is nothing complicated... my next goal will be to learn some C++ and DirectX. But 'til then, here ya go.

Pokman
Small file. Just put the two exe's in a folder and put the levels folder in that folder...though you can really put them anywhere.

*edit: fixed link
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