View Single Post
  #26 (permalink)  
Old 14-July-2008, 01:15 AM
Nereid Nereid is offline
Order of Kilopi
 
Join Date: Mar 2004
Posts: 10,943
Default

Quote:
Originally Posted by Zephir View Post
Quote:
Originally Posted by Nereid
..If not, what do you mean by "massive"..?
The Aether fluctuations arise as a density fluctuations of colliding particles, i.e. by the same way, like the particles in gas, which are underlying the Boltzmann distribution.
Do these "particles" correspond to anything in contemporary physics, like quarks or leptons?

In AWT, do these "particles" have a quantum nature? If so, to what extent?

If, in AWT, the universe is infinitely dense everywhere and everywhen, the number of particles per unit volume is infinite (or, possibly, each of the "colliding particles" has an infinite mass). Is that so? If not, could you clarify please?

Quote:

This is another tricky question: what makes the particle and numbers countable and how they differ from waves, which cannot collide mutually. By AWT the only source of inertia is the gradient of Aether foam density.
What does "inertia" mean, here?

If the density is infinite, everywhere and everywhen, how can it have a gradient?
Quote:
You can make the particles just by shaking of Aether foam, for example by using of the Java applet here.

[IMG]http://superstruny.aspweb.cz/images/fyzika/aether/dynamic_foam.gif
What is the (presumably physical) attribute that is being represented by the lines?