Did you play the first two Humph? They were much the same.
Good
- solar radiation can damage ships
- inertial model for fights (as you described)
- big ships can ram smaller ships (fighters can kamikaze into hulls, carriers can 'bash' their way out of an ambush
- weapons are fairly conventional, still use of guns/mass drivers, no "lasers."
Bad
- nebula are too densely packed. IIRC if you were in a nebula you would have a hard time knowing, similar to walking through a very light fog.
- asteroid fields too close (looks like that's fixed) and large.
It's a good experience though - suspension of disbelief pulled off beautifully!
I plan to buy this one soon. =D>
|