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Originally Posted by The Supreme Canuck
I especially liked the use of the TOS "fight" music. Hilarious!
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Yes, the Amok Time battle music. I liked that, but I have to wonder if that is just in the beta and whether it will make it to the retail version. I got a laugh out of the "Close Encounters" and "Deathstar" moments.
Here's the music online if you want it:
http://www.startreksoundtracks.com/s...-doomsday.html
I've played that a couple of times while reading a book with a good fight sequence

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Hey, is it bad that I want to create a species in this that will be the scourge of the galaxy? It'll be automatically downloaded into other people's games... bwahaha!
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You aren't going to be the only one that will try to come up with some nasties. It looks like it will be possible to customize a galaxy quite a bit. I'm really hoping they did this right, there are a number of SF scenarios I'd like to play out.
By the way, my all time favorite computer game is Master of Orion followed by Master of Orion II. However, Master of Orion III is painfully bad - when it was announced it sounded amazing, but they kept reducing the feature set while stretching the delivery date. In that case, they bit off more then they could handle. In some ways it was painfully incomplete, in other ways there was too much complexity: There were so many details the game wasn't fun.
"Ascendancy" was anothor horror. That one was especially painful because there were some really great ideas that I've yet to see matched in another game, but a completely braindead AI.
There are some other examples of games like these that had some good (even great) concepts but failed for one reason or another.
The upshot is that I would love to find a new good space simulation/competition game bit I've been bitten often enough that I need to see the final product before I get too excited.