
04-May-2007, 06:44 PM
|
|
Senior Member
|
|
Join Date: Aug 2005
Location: Newcastle
Posts: 320
|
|
Quote:
Originally Posted by Dr Nigel
Well, in his HH novels, he does point out (several times) that, if you can't maneouvre, all your enemy has to do is launch his missiles from a long way away (so that he can dodge anything you fire back) and give them plenty of time to reach very very high velocities relative to you. Then, the warhead is totally irrelevant (he calls this "kinetic strikes").
But, if memory serves, there was an even more OTT "unreal physics" tactic in E.E. "Doc" Smith's Lensman series: essentially, they neutralised the inertia of a whole planet, dragged it halfway across the galaxy, then switched off the machine that neutralised its inertia, so it resumed its original velocity (which was, of course, very large and in the opposite direction from the target planet).
|
IIRC, the Lensmen, having a whole galaxy's planets to pick from, used them in matched pairs: the intrinsic velocity of the target then didn't matter as it was crushed between two incoming worlds...
__________________
If our brains were simple enough for us to understand, we'd be so simple we couldn't
QQR
|