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I'm happy with the first term being invariant, but you had said,
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Please can you be explicit and write down what it is that you believe to be invariant. |
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P1 = ct1 + ix1 + jy1 + kz1 and P2 = ct2 + ix2 + jy2 + ky2 Am I missing something? |
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For example: p1= r1 + ix1 + jy1 + kz1= r1 + v1, p2=r2 + v2 Then the product is p3= p1p2= (r1r2 - v1.v2) + r1v2 + r2v1 +v1xv2 This is a new position with real art r3=(r1r2 -v1.v2) and vector v3=r1v2 + r2v1 + v1xv2 This could also be the the rotation of cos(p1+p2) + sin(p1 + p2) with cos(p1 + p2) = (r2r2 - v1.v2) and sin(p1+p2)= r1v2 + r2v1 + v1xv2 Rotation is the generalization of multiplication or vice versa as you like. You are not missing anything. The same thing can be called by different names product or rotation. The talk we had earlier. Some things can be a matter of taste. |
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Last edited by yawyaw; 06-May-2008 at 03:46 AM. |
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So why do you disagree that each of the individual components, i.e. the real and the vector part, must also be invariant?
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In that case the quaternion is not invariant. If you can't subtract one quaterion product from the transformed quaterion product and get zero then it is clearly not the same, and hence you can't say that it is invariant (i.e. doesn't change.)
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