Vaelroth
10-March-2006, 09:06 PM
Should we add a new forum game to the atmosphere? This one is called Werewolf (or Mafia) and some of you may have played it at summer camps or something when you were younger. An outline of some advanced rules follow with some modifications from another forum where I play this game. The roles can be modified however you'd like for those that are interested in hosting. I'd just like to see who'd be interested in trying it first.
The Rules
Night:
Each night, the Werewolves, Mafia, and Vigilantes each choose one person to kill while the Devil, Spy, and Possible Seers choose one person to See. Baner, Archangel, Magistrate choose one person to protect. Everyone else sleeps. No posting allowed at night!
Day:
Every day, the entire community comes together to lynch someone for the murders commited in the night. Werewolves, Mafia, Devil, and Spy all act (and look) like innocents and participate in the mob, trying to lynch a goodie.
Possible Roles:
Good
Masons -- No special ability, other than knowing each other from the beginning.
Seer -- Pick one person per night to See and learn their role.
Fool -- Seer who usually learns the wrong role.
Vigilante -- Chooses one person per night to kill, hoping that their victim is evil.
Hunter -- Take someone with them when they die.
Villager -- Poor sod who waits around to die. Also known as Cannon Fodder.
Baner -- Pick one person per night to protect from the Werewolves
Archangel -- Pick one person per night to protect from the Mafia
Magistrate -- Pick one person per night to protect during the voting the next day
Cupid -- Pick two people the first night they fall in love and they only win if they are the only ones left alive.
Lovers -- People shot by the Cupid who know each others roles and work together achieve victory. They retain all powers from their original roles.
Evil
Werewolves -- Kill one person per night as a group. Act as normal people during the day.
Devil -- Evil Seer whose only chance of winning is to help the Werewolves.
Mafia -- Kill one person per night as a group. Act innocent during the day.
Spy -- Evil Seer whose only chance of winning is to help the Mafia.
Zanzarah -- Protects one person per night from everything, but the hunter or only defends against the vigilante if the mod prefers. A seer is unable to detect him and will get a different role. He cannot protect himself and will only win if an evil team wins.
Other Notes:
1: Day/Night time vary, but are usually have a maximum of 24 hours each.
2: no editing of msgs, if something changes or you made a mistake, make a new msg!
3: For Antartic Rule, the evil teams are allowed to convert one person during the game on a night instead of killing them.
4: Mod can also make the Magistrate evil, so they only win if either evil team wins (like the Zanzarah)
5: Cupid could pick new lovers after the first set die if the mod wishes (idea wasn't given a good review)
The Rules
Night:
Each night, the Werewolves, Mafia, and Vigilantes each choose one person to kill while the Devil, Spy, and Possible Seers choose one person to See. Baner, Archangel, Magistrate choose one person to protect. Everyone else sleeps. No posting allowed at night!
Day:
Every day, the entire community comes together to lynch someone for the murders commited in the night. Werewolves, Mafia, Devil, and Spy all act (and look) like innocents and participate in the mob, trying to lynch a goodie.
Possible Roles:
Good
Masons -- No special ability, other than knowing each other from the beginning.
Seer -- Pick one person per night to See and learn their role.
Fool -- Seer who usually learns the wrong role.
Vigilante -- Chooses one person per night to kill, hoping that their victim is evil.
Hunter -- Take someone with them when they die.
Villager -- Poor sod who waits around to die. Also known as Cannon Fodder.
Baner -- Pick one person per night to protect from the Werewolves
Archangel -- Pick one person per night to protect from the Mafia
Magistrate -- Pick one person per night to protect during the voting the next day
Cupid -- Pick two people the first night they fall in love and they only win if they are the only ones left alive.
Lovers -- People shot by the Cupid who know each others roles and work together achieve victory. They retain all powers from their original roles.
Evil
Werewolves -- Kill one person per night as a group. Act as normal people during the day.
Devil -- Evil Seer whose only chance of winning is to help the Werewolves.
Mafia -- Kill one person per night as a group. Act innocent during the day.
Spy -- Evil Seer whose only chance of winning is to help the Mafia.
Zanzarah -- Protects one person per night from everything, but the hunter or only defends against the vigilante if the mod prefers. A seer is unable to detect him and will get a different role. He cannot protect himself and will only win if an evil team wins.
Other Notes:
1: Day/Night time vary, but are usually have a maximum of 24 hours each.
2: no editing of msgs, if something changes or you made a mistake, make a new msg!
3: For Antartic Rule, the evil teams are allowed to convert one person during the game on a night instead of killing them.
4: Mod can also make the Magistrate evil, so they only win if either evil team wins (like the Zanzarah)
5: Cupid could pick new lovers after the first set die if the mod wishes (idea wasn't given a good review)