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Actually, if you just change the extension, the website does not even allow the file to be uploaded. Therefore, I have to actually save it as a different type of file to display it as a different filetype here.[/font]
[font=fixedsys]On the other hand, grav, thank you very much for your advice: I learned many new things. However, I did not learn much about the [IMG] tag (see, I know now how to keep it from trying to convert that tag into an image). I had done in the past exactly what the instructions outlined. So I'm still going along with the filetype case. Apparently, gif works with the [IMG] tag, but gif loses quality. So which other images work for the tag without losing quality? ═════════════════════════════════════════════════╣ ╠═══════════════════════════ My signature to identify my posts until I find a small enough avatar. |
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Remember, we went through this? Well, just in case, this post is where I demonstrated the loss of quality.
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Well, first of all, the image that I posted here way back was saved as a GIF with only 16 colours and a custom palette, and so it still did not work. And my computer classifies hhEb09'1's picture as a 256-colours BMP image. Really odd, because were that true, it would show up as a link. So I investigated the case if that is not true. I open his image, click "Save As GIF", and it does not change. I open my image, do the same thing, and it doesn't. I save his file as 16-colour, then PNG, and JPG, and it still works. I open a new file of mine, and it doesn't. I try different ways of saving with my file, and it does not help. I try modifying your file to see if there's something magical about it; as long as I only pour colours, it works. But add something else, and voila.
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*Bump*
I recall that Dragon was supposed to have a "proof" of the theorem published by July.... Does anyone else recall that? Pete
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PJE There's so much I don't know about astrophysics. I wish I had read that book by that wheelchair guy. |
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grav, how's your proof going? |
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I was just reading Courant and Robbins and thought this'd be a good place to display that proof of the five-color theorem, since I don't remember doing it before. They go about it in a roundabout way, but here's the essentials.
Any map can be drawn on a sphere (just take the outside region that surrounds the whole map and shrink its border to a point--a coloring of the 2D map will color the spherical one, and vice versa). Applying the algorithm that I mentioned earlier, results in a polyhedron where 3 edges meet at each vertex (this is called regular), but each edge is shared by two vertices, so the number of edges E is 3/2 times the number of vertices V (in other words, 3V-2E=0). If all the faces have six or more edges then E is greater than 6 times F divided by 2 (in other words, 3F-E<=0), or 0 >= 3F - E 0 >= 3F - E + (3V - 2E) 0 >= 3F - 3E + 3V 0 >= F - E + V But that contradicts Euler's famous relationship 2 = F - E + V, so we know that at least one region of a regular map must have less than six other regions touching it. (I ran across this part of the proof years ago in D'Arcy Thompson's On Growth and Form. Applied to the illustration (webpage) of the radiolarian Aulonia hexagona Hkl., it says that there must be a pentagon or two mixed up in all those hexagons!) Take one of the regions, R, that has five or less other regions touching it. If two of the surrounding regions do not touch each other (this must be so, for four or five), remove the associated edges, otherwise just remove one edge. This results in a regular map that has either 1 or 2 less regions. If that smaller (fewer regions) map can be colored with five colors, then so can the larger, just by adding back in the boundaries, and coloring R with whatever color does not touch it. So, we can reduce the size of the map until we only have to use five colors, then we can add back the edges until the original map is five-colored. Obviously, the proof of the four-color theorem is a long ways from this simple proof! PS: over two years ago, peter eldergill and Grey linked to webpages that had explanations of the above proof. Last edited by hhEb09'1; 20-February-2008 at 03:44 AM. |
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If we start with a single area and build up from that, such as a hexagon, then the border will have an equal number of vertices and edges, and two faces, inside and outside of the shape, since the outside can be wrapped around into another face in the manner you described above. This provides us with the relationship 2 = F - E + V, although kind of after the fact, since we really just have F=2 and E=V, but we can still show thereon that the relationship holds regardless. We can then add another face that connects to the original one, brought out from any two of the vertices of the original face, with any number of vertices and edges of its own, always gaining one more edge than vertices in the process, plus one extra face, so the relationship stays the same. If we continue to add faces this way, the same thing will occur each time, so the relationship remains constant throughout the process. Also, if we use the algorithm you demonstrated earlier in the thread to make the map regular, then we add one face, along with an equal number of edges and vertices, but subtract the original vertice, so the relationship stays the same. It therefore works out for vertices with any number of edges stemming from them.
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Let's put together the pieces of The Grand Puzzle . (website) "Let's define another operator, Sz, which we won't pay any attention to." "This transformation will automatically make zero equal zero." "It may be true that zero equals zero -- and that is certainly an equality -- but I don't want to go into the details at this time." |
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Since any polyhedron has a vertex with at least three edges radiating from it (other wise, it would be just a ring, wouldn't it?), you can subtract faces, edges, vertices, until you arrive at a tetrahedron. It's easy to show that Euler's formula works for a tetrahedron, and then your approach shows that it works for the original too.
The last step, going from five color theorem to four color theorem, took a long time! ![]() |
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Let's put together the pieces of The Grand Puzzle . (website) "Let's define another operator, Sz, which we won't pay any attention to." "This transformation will automatically make zero equal zero." "It may be true that zero equals zero -- and that is certainly an equality -- but I don't want to go into the details at this time." |
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Darn, I thought this was a thread about comic books!
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"If you think the LHC will create black holes, you might as well believe Hobbits are at the bottom of your garden."- Dr. Mike Inglis Rovers forever! - ToSeek "Carl Sagan sent a message to ET, Neil Armstrong walked in the Sea of Tranquility Steve Squyers built Spirit and Opportunity Dan Haylen upchucked in zero gravity." -Brent Simon, The Space Camp Song |
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Basically, though, I'm thinking that if we can make the original map regular, then twist it around into a polyhedron, and reduce that to a tetrahedron by subtracting faces, then whatever precise method we used to do that can then be exactly reversed, four-coloring each face as we add them back in. In fact, now that I think about it some more as I'm writing this, we could probably by-step the 3D part of that altogether, and might not need to make it regular either, actually, but just reduce the original map by subtracting faces until we get three adjoining areas and the outside of the border, which would represent the same thing as the tetrahedron anyway, and then just build that back up again, four-coloring as we go, right? But that might be different than that algorithm you mentioned after all, however, since adding faces to make it regular and subtracting the same ones again without affecting the four-coloring is not the same as subtracting areas and then adding them back in. No more than three colors could meet at any vertice as we build it back up so we can give the fourth color to the new face each time.
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Let's put together the pieces of The Grand Puzzle . (website) "Let's define another operator, Sz, which we won't pay any attention to." "This transformation will automatically make zero equal zero." "It may be true that zero equals zero -- and that is certainly an equality -- but I don't want to go into the details at this time." |
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Since we cannot subtract and then add areas back in the same way according to that algorithm for making maps regular, I'm not sure about getting the method I described above to work out, but it gave me an idea. I can still use the algorithm for that two-color method I came up with earlier in the thread. It's a simple matter to show that if we can two-color a map in that way, it can be four colored. The only problem was coming up with a method to two-color it to begin with. Well, I'm thinking that once the map is made regular, we don't need to stop there. We can keep adding areas by opening up the triple vertices at will. So maybe we could just two-color the map with a simple spiral or something. If we get to an area that thwarts us somehow, we can just open up an extra area to keep us on track. Then, after the map has been two-colored and then four-colored, we can close those extra areas, along with the ones we added to make the map regular.
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Let's put together the pieces of The Grand Puzzle . (website) "Let's define another operator, Sz, which we won't pay any attention to." "This transformation will automatically make zero equal zero." "It may be true that zero equals zero -- and that is certainly an equality -- but I don't want to go into the details at this time." |
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"If you think the LHC will create black holes, you might as well believe Hobbits are at the bottom of your garden."- Dr. Mike Inglis Rovers forever! - ToSeek "Carl Sagan sent a message to ET, Neil Armstrong walked in the Sea of Tranquility Steve Squyers built Spirit and Opportunity Dan Haylen upchucked in zero gravity." -Brent Simon, The Space Camp Song |