I'm writing an article on teleportation, for the purposes of allowing teleport tech to be used in a certain RPG setting, and I came across something that piqued my interest while doing net research. Here's the link:
http://www.altair.org/Qtunnel.html
Anyway, I have a few questions for the learned members of this forum to shed their light upon, if it's not any imposition.
Basically, if someone set up a photon detector in the "forbidden zone" mentioned in this experiment, would it detect the photons?
If not and the photons are essentially disappearing at one side of the forbidden zone and reappearing at the other, would this not be a limited for of teleportation? If you define teleportation as causing an object to disappear from one point and appear at another without passing thru any of the space inbetween, and the photons in this experiment are disappearing from one point and reappearing at another, then isn't it a form of limited teleportation?
I kind of hope so. While several game authors may have written articles on teleportation technology for game worlds, I could be the first to include a link to a source that tells people how to make a teleportation demonstration model.
As a last question, if the photons do in fact disappear at one point and reappear at another, has anyone measured the time interval involved? Has anyone determined if the photons transition the width of the forbidden zone at
c
or some other apparent velocity? I'd be curious as if the photons appear to cross the zone faster than ones crossing the same distance by normal means it could feed into my chapter on FTL travel as well.