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The first image below is from the European Space Agency, Hale Crater on Mars. You can find it at: www.esa.int/esaCP/index.html Select Multimedia Gallery, Search Keyword "Hale", select second from left, high resolution, and download it.
In Photoshop process as follows: Contrast/Brightness +30, +30. Crop in bottom central mountains to the edge of frame. Zoom to 100%. Image, Adjustments, Levels, Set RGB input levels 75, 0.59, 255. Set output levels 22,255. Filter, Sharpen, UnSharp Mask settings Amount 88%, Radius 24.6, Threshold 20. Save and view at 200%. What do I see on Mars? I see shapes and geometric figures not possible with natural geological formations. I see intelligent design. Or, I see an elaborate hoax, in which case ESA has been hoaxed also. What do you see? "Can you hear me Major Tom?" J.P. |
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I think you are seeing things.
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Well, you are probably right about the compression artifacts. So I did some study on them this afternoon. While they mention boxes and squares and other artifacts, I saw nothing about small circles, long straight lines, irregular rectangular pieces, etc. I also ran the image through a different processing program, Photo See, and got the exact same patterns, so it is not just Photoshop creating the patterns, if that is what you mean. But what do I know? Has somebody else tried on their computer to duplicate what I did? And, I've gone through other ESA images at about the same resolution, and find no evidence of image compression there.
J.P. |
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... ... ... Do you see how stupid that is? Because when you come to an Astronomy forum and say something like that, thats about what we see, just worded a bit differently.
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Using "unsharp mask" does not add information to your images. It reduces it. The more you manipulate the image, the less intrinsic "truth" it contains.
If I knew the scale of the image I would say it looks like the martains are growing mixed fields of wheat and barley. People keep coming up with these unique images to "prove" life is on mars. I want to see a population of repeated shapes that indicate a population of lifeforms. Anything else is just another unique rock that looks like a bunny, or something. JPEG artifacts are not alive.
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OK, here's another question for those who know much more about compression artifacts and unsharp masking than I do. (I'm not being smart *** here, I really am a babe in the woods when it comes to photo processing). My question is, if there are compression artifacts on a JPG image that has been pushed too far, why on this particular one are they only evident in the lower area, and not in the rest of the image? Like on the mountains. And, if you want, forget the unsharp mask and follow my processing to that point. You will still see the patterns, and as I said before, they appear much more diverse compared to the compression artifacts that I have seen as examples, which appear to be fuzzy squares on the edges of photos. The original image from ESA is over 1.2 Megs, and gives a resolution of 40 meters per pixel resulting, I have roughly figured, in about 4.8 miles per inch of image. I don't find that to be an excessive amount of compression. I would love to have access to the bitmap image or tif image if that was possible. I was ready to accept the fact that they were compression artifacts, until I went back and ran the whole sequence again, and keep coming up with shapes that in my opinion, exceed what is usually thought of as compression artifacts. How about someone sending me an example of a compression artifact that mimics what I have produced? Here's my E address in case you would like to minerjp@comcast.net
Sincerely, JP |
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See previous post, "Can you hear me Major Tom."
The European Space Agencys Mars Express orbiter is sending back fantastic images of Mars. Take a look at www.esa.int/esaCP/index.html Onboard the orbiter is a camera called the High Resolution Stereo Camera (HRSC) It is imaging the entire planet in full color 3D at a resolution of 10 meters average and up to 2 meters in selected areas. I selected three compatable images to compare from the Mars Express 1. Hale Crater, 17.1 MB bitmap 40 meters per pixel, 72 pixels per inch 2. Olympus Mons, 4.09 MB bitmap 43 meters per pixel, 72 pixels per inch 3. Valles Marineris Canyon 49.7 mb bitmap 43 meters per pixel 72 pixels per inch. On each, I increased contrast and brightness in Photoshop +30, +30 On each, I adjusted levels for best contrast, moving the black point slider to the shoulder of the histogram. On each, I then enlarged to 200%. The first three enlargements are at 200% iTe fourth image was enlarged to 500%. Note there is compression artifacts and pixelation in all three at 200% and quite noticable in the 500%. However, compare the 200% enlargement of Hale Crater with the other two. Olympic Mons and Valles Marineris are at the same resolution of around 40 meters per pixel, and all are at 72 pixels per inch. I find the Hale Crater image most interesting and suggestive. I have contacted Professor Dr Gerhard Neukum, the lead man in the HRSC program for ESA and asked him to comment. The order of images is 1. 200% Olympus Mons, 2. 200% Valles Marineris, 3. 200% Hale Crater, 4. 500% Olympus Mons. J. P. Morgan |
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One of the observations on my previous post was that what was presented was a bad case of compression artifacts. What is new on this thread is that I have attempted to answer that observation by comparing three different images taken by the same camera at the same resolution, and also showing what a compression artifact looks like when one enlarges to 500%. JP |
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Just look at the pretty pictures, make a couple of your own out of em, and leave the serious scientists alone. You could send them a coupon for a free pizza, THAT they'd probably enjoy. |
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JP |
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If Dr Neukum, a very serious scientist indeed, takes the time to answer my inane questions, I will be sure to let you know. I also find the pixilation fascinating since it seems not to be present in the mountainous areas, or outside the rim of the canyon. JP |
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I'm thinking, and indeed thought in the other thread about the same thing, that this image is already pixelated by the data transmission so when you blow it up, you get larger versions of the pixels.
And again, you cannot blow up digital images like you can emulsion images. Once they are pixelated you can't get the data back. Larger images of pixels only gives you larger pixels. Infact if you blow up that last .bmp that you posted to 2x, you can see the edge of the crater gets pixelated badly. Those images are pretty useless as they seem to already be enlarged as big as possible. Not that I'm an expert or anything.
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