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As a matter of pure technical fairness, they were pretty good sammies although costly. |
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Replicators are merely devices of the plot, they can or can't replicate items to suit the particular episode. What would be the point of the Ferengi if you can replicate anything you want at will?
As for Star Fleet it's powers and influence are also creatures of the plot, they vary from week to week in TNG. IN Tos Starfleet was very much an organisation in the background, Enterprise was out on the edge and messages were always a time delay away, no instant video conferences and no officials popping aboard for chats or inquests every few mins. As for the sensors being blocked, well, TNG sensors are even more variable and at the whim of a particular weeks writer, like the interior of a Tardis.
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However, that is, as I said, irrelevent. The fact is that the Star Trek universe is defined by the Canon; the TV episodes and the films. If there are irrelevencies and inconsistencies they have to be accommodated. The erratic performance of hand phasers is a classic example - they cause humans to vaporize (or be stunned), rocks to explode and have virtually no effect on metals. Rather than just saying that "its the writers whim", that is a phenomena that has to be explained somehow. A series that's created in the Star Trek universe has to explain that peculiar performance so that future episodes can comply with it. Likewise replicators; its meaningless to complain that their limitations depend on a writer's whim. Instead, its necessray to look at the sum of those limitations and come up with an explanation that embraces them. Just repeating "its the writers whim" or "its all done for dramatic tension" (neither of which is actually true) is simply evading the issue. |
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I have been writing a sci-fi story since I was 16.
(31 now) At first, I jumped right into the plot and storyline ... but found it difficult to keep the continuity going without constantly looking to see who said this, or keep track of dates, times, places, etc. So, recently I abandoned all that and started to write a clearly "factual" bible to cover it all and then write stories as they flesh themselves out of all the "facts." I thought Star Trek had such a bible. Do they? |
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Zelazny would write pre-adventures for his characters--events that took place before the one he was writing about, to establish the character and give them some depth. No, Star Trek did not have such a bible, or if it did, they didn't inform the actors of it. The actors had to make up their own explanations of how and why things worked when they answered their fan mail. |
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There are the Technical Manuals (namely the TNG one, I've heard the DS9 one is abysmally incompetant and contradicts itself). Of course those aren't canonical but I bet most ST writers have a copy of the TNG manual.. Then there is the ST: Encylodpedia, also by Okuda. I'm trying to find a copy of the DS9 Technical Manual but i've never even seen a copy of it, anywhere.
If I recall correctly, somewhere in the TNG Technical Manual Okuda mentions the writers guide specifically in a footnote. I'm too tired to look through it right now, sorry. -Colt
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darkhunter: That is *exactly* the best way for me to write mine, also. When I played AD&D while in Korea, "THE" group was using a world originally created under the old Chainmail system (in 1978, I think) - pre Basic. Every time someone left the group, the binder got passed to the next DM. Everything was preserved - original maps, player's names and home addresses, etc. By the time I was lucky enough to join, they were up to 7, 2", 3-ring binders of canon and at least 4 9x12 file boxes of "stuff" - dead characters, unused plot threads, unofficial maps, ...
Colt: I have a copy of "a" DS9 Tech Manual. I say "a" because it came out early on during the show (season 3?) and I had heard that an updated copy would be written to include material regarding The Dominion. Never saw a newer copy, though. As for contradicting itself, well, I have no ready memory of that, as I only bought the thing to get the weapons specs for some fanfic I was writing at the time. I still have not read the DS9-TM cover-to-cover. I also have (in a box somewhere) the TNG Writer's Guide. It is less than 50 pages long and gives only fundamental information (mostly about the new characters, not "history" or science). I will look for it. The thing I remember most is: each episode (1st season) was to be *exactly* 47 minute long, including the intro and ending credits. That left 13 minutes for commercials - nearly 1/4 of the show's hour time slot. |
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I know the Replicators can't create Dilithium, but that's because Dilithium is a 4-dimensional substance (at least according to How Much for Just the Planet?), not because Dilithium is a "mineral". |
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A seriously recommended read.I'm gonna take the ugly route and say there isn't much else that can be done with Star Trek. As of the end of Voyager, the Federation's tech level was getting to the point of Clark's Law, being so far out there that there is no logical explanation for it in terms a modern person could comprehend. Challenges and original ideas were long drained and the obstinance of the production team to keep it on a purely episodic basis, rather than an ongoing story arch has hampered them beyond the point where they can continue to put out meaningful material. If Enterprise tanks, the next series needs to be a full bore reinvention of the wheel in the structure of Star Trek's format.
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Just for the heck of it, I don't consider the Technical Manuals canon; only what was in the shows and movies, and whatever material was provided to the writers. Quote:
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