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Old 18-December-2007, 07:20 PM
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Default Good astronomy in a video game?

I downloaded and played the demo version of Crysis by Electronic Arts. At the beginning, it was night and the sky full of stars. My first surprise is they actually looked like stars, having different brightnesses and colors, and a little diffuse even. When I got to a clearing I could see that they were correctly placed in constellations--I saw Lyra, Hercules, and Corona Borealis right off. (I didn't think of trying to use the binoculars to see if M13 was there!).

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Old 18-December-2007, 11:51 PM
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Quote:
I downloaded and played the demo version of Crysis by Electronic Arts. At the beginning, it was night and the sky full of stars. My first surprise is they actually looked like stars, having different brightnesses and colors, and a little diffuse even. When I got to a clearing I could see that they were correctly placed in constellations--I saw Lyra, Hercules, and Corona Borealis right off. (I didn't think of trying to use the binoculars to see if M13 was there!).
Interesting. Is this a shooting game and if so, how did you get away long enough to look at the stars?
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Old 19-December-2007, 08:24 AM
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Interesting. Is this a shooting game and if so, how did you get away long enough to look at the stars?
Intro scene, I'd bet. Before the actual shooting.
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Old 19-December-2007, 09:05 AM
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I'll have to look closer at the stars. Crysis was bundled with my video card. It is a fun game with impressive graphics. You play a fellow in a powersuit that gives various abilities. During the mission, there is a day/night cycle, and there are times you aren't shooting (sometimes you're trying to move around the enemy) so there would be plenty of time to look at the stars.

It's interesting watching the evolution of these games. The graphics detail in this game is much better than other games I've played. There were some great "wow" scenes in this one (that's where you sit back and just look at the game world).
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Old 19-December-2007, 12:00 PM
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In Silent Hunter III (an excellent WW2 submarine simulator)it is possible to navigate by the stars. When surfaced, I should add.

Although not accurate to real stars, as it's set in a fantasy world, I think the best game world I've ever seen is in Oblivion on my PS3. Totally immersive, you can explore it all completely freely and it's stunning to look at.
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Old 19-December-2007, 12:22 PM
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It's a shooting game (with aliens!!!!), but there are breaks as you walk from grouping of enemies to grouping of enemies. Especially since the North Korean soldiers in the game, I found, had short attention spans--if you run a few feet into the brush, they forget you are there till they see you again. (And though they speak Korean--or at least gibberish passing for Korean--mostly, when they see you, they suddenly announce "there he is", etc., in English). But the stars were right at least!
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Old 19-December-2007, 12:25 PM
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yes, the graphics detail is great! Individual leaves on bushes too. You can walk through the green brush, but not twigs. It helps to have a high-end graphics card and crank up the "level of detail" to max.
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Old 19-December-2007, 01:37 PM
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I didn't know that about Silent Hunter III! I'll have to relate this information to Herr Kaleun asap!
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Old 19-December-2007, 02:34 PM
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Quote:
Originally Posted by tdvance
(And though they speak Korean--or at least gibberish passing for Korean--mostly, when they see you, they suddenly announce "there he is", etc., in English). But the stars were right at least!
IIRC, the Gamespot review I read for the game said that the Korean soldiers crying out in English upon spotting you only happens in normal difficulty. It's a gameplay device intended to help you realize you've been spotted. In the tougher difficulty, they will no longer speak in English, even after they spot you.
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Old 19-December-2007, 04:45 PM
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Maybe it's meant to represent a main character who knows a few words of Korean; at least enough to recognize that he's in trouble. Not that soldiers running at your location and shouting to each other shouldn't tell you all you need to know.
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Old 19-December-2007, 06:10 PM
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Here's the passage from the Gamespot review I was thinking of:

Quote:
Originally Posted by Gamespot review of Crysis
Meanwhile, Crysis includes a special hard mode called delta, which is a lot of fun, because rather than making the game tougher by cheating and giving the bad guys more powerful weapons, delta takes away some of the gameplay crutches that help you at lower difficulty levels. For instance, incoming grenades are no longer highlighted, so you've got to pay attention now, and your health regeneration is slower. And the best part about delta is that all enemy soldiers speak fully in Korean, so unless you understand Korean, you're going to have a much harder time trying to figure out what they're planning to do.
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Not that soldiers running at your location and shouting to each other shouldn't tell you all you need to know.
Definitely
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Old 19-December-2007, 06:42 PM
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Although Crysis soes sound like a beautiful game, I'm afraid I'm not too impressed that it includes a realistic sky. It should be pretty much trivial for the designers to find a set of images of the stars, and map it onto the game sky. Slightly more impressive to get it aligned in the correct way (so you can navigate by Polaris, for instance), have it rotate at the correct speed for however fast in-game time runs, and put a realistic, phase-changing moon.

What did impress me was that apparently you can shoot branches, so they drop on the heads of your enemies!

Now what would I would like to see (maybe has been done) is that a game set on a variety of different planets through the galaxy features a different night sky on each... correctly calculated for the position of the planet.
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Old 19-December-2007, 07:12 PM
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Slightly more impressive to get it aligned in the correct way (so you can navigate by Polaris, for instance), have it rotate at the correct speed for however fast in-game time runs, and put a realistic, phase-changing moon.
Yeah, like in Silent Hunter III.
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What did impress me was that apparently you can shoot branches, so they drop on the heads of your enemies!
I will concede that that sounds pretty cool.
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Originally Posted by Weird Dave View Post
Now what would I would like to see (maybe has been done) is that a game set on a variety of different planets through the galaxy features a different night sky on each... correctly calculated for the position of the planet.
Like, say, in Elite II: Frontier or Frontier: First Encounters you mean? (to a certain extent anyway, mainly within system)
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Old 19-December-2007, 08:40 PM
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I don't play a lot of video games, but an article in PopSci said that Crysis was specifically designed to be realistic, and the sun actually moves throught the game!
Impressive, as the official digital reconstructions of ancient sites are colored shapes with little detail. Why don't these designers work together?
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Old 19-December-2007, 09:32 PM
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Quote:
Now what would I would like to see (maybe has been done) is that a game set on a variety of different planets through the galaxy features a different night sky on each... correctly calculated for the position of the planet.
It isn't a game, but Celestia can do that. The night sky is as accurate as the data from Hippachos; so the sky from Tau Ceti is subtly different to that from Sol, while the sky from Betelgeuse is very different.
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Old 21-December-2007, 10:06 AM
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Quote:
Like, say, in Elite II: Frontier or Frontier: First Encounters you mean? (to a certain extent anyway, mainly within system)
I was going to mention those games. They are still on my PC after years and i stil play em.

All the Silent Hunter games have been pretty good for night skies. The only thing i miss about the 2 recent ones is the sub doesnt seem to have sunrise and sunset times on charts like the 1st one did. I could sneak into a harbour and pop up knowing it was dark using those.

Oblivion has a good fantasy night sky as mentioned but credit must also go to Morrowind. Its also one of those games where you can just sit and admire the world around you for a while.
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Old 21-December-2007, 10:16 AM
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Old 21-December-2007, 01:15 PM
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As an avid FPS gamer I can confirm Crysis as a great game, I have put 'Timeslip' on my dear santa list this also look like another good game.


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Old 21-December-2007, 08:22 PM
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All the Silent Hunter games have been pretty good for night skies. The only thing i miss about the 2 recent ones is the sub doesnt seem to have sunrise and sunset times on charts like the 1st one did. I could sneak into a harbour and pop up knowing it was dark using those.
OMG, there are games that actually allow you to plan an attack to be at night?
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Old 24-December-2007, 12:48 PM
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Yep. Id sail to near my target harbur and submerge. Slowly and quietly moving in by day and then once as near as i dared id wait for night fall. Once it got truly dark it would be up to the surface, flank speed and torpedos all over the place. hopefully sinking a lot of ships and then retreat before daybreak came.

You can still do this on Silent Hunter 3 and 4 but the first one had a chart of the days sunrise and sunset times which helped a lot.
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